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vaultwarden/src/static/scripts/jdenticon.js
BlackDex 7b09d74b1f
Update dependencies for Rust and Admin interface.
- Updated Rust deps and one small change regarding chrono
- Updated bootstrap 5 css
- Updated datatables
- Replaced identicon.js with jdenticon.
  identicon.js is unmaintained ( https://github.com/stewartlord/identicon.js/issues/52 )
  The icon's are very different, but nice. It also doesn't need custom
  code to find and update the icons our selfs.
2022-12-04 23:17:48 +01:00

1462 Zeilen
47 KiB
JavaScript
Vendored

/**
* Jdenticon 3.2.0
* http://jdenticon.com
*
* Built: 2022-08-07T11:23:11.640Z
*
* MIT License
*
* Copyright (c) 2014-2021 Daniel Mester Pirttijärvi
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
(function (umdGlobal, factory) {
var jdenticon = factory(umdGlobal);
// Node.js
if (typeof module !== "undefined" && "exports" in module) {
module["exports"] = jdenticon;
}
// RequireJS
else if (typeof define === "function" && define["amd"]) {
define([], function () { return jdenticon; });
}
// No module loader
else {
umdGlobal["jdenticon"] = jdenticon;
}
})(typeof self !== "undefined" ? self : this, function (umdGlobal) {
'use strict';
/**
* Parses a substring of the hash as a number.
* @param {number} startPosition
* @param {number=} octets
*/
function parseHex(hash, startPosition, octets) {
return parseInt(hash.substr(startPosition, octets), 16);
}
function decToHex(v) {
v |= 0; // Ensure integer value
return v < 0 ? "00" :
v < 16 ? "0" + v.toString(16) :
v < 256 ? v.toString(16) :
"ff";
}
function hueToRgb(m1, m2, h) {
h = h < 0 ? h + 6 : h > 6 ? h - 6 : h;
return decToHex(255 * (
h < 1 ? m1 + (m2 - m1) * h :
h < 3 ? m2 :
h < 4 ? m1 + (m2 - m1) * (4 - h) :
m1));
}
/**
* @param {string} color Color value to parse. Currently hexadecimal strings on the format #rgb[a] and #rrggbb[aa] are supported.
* @returns {string}
*/
function parseColor(color) {
if (/^#[0-9a-f]{3,8}$/i.test(color)) {
var result;
var colorLength = color.length;
if (colorLength < 6) {
var r = color[1],
g = color[2],
b = color[3],
a = color[4] || "";
result = "#" + r + r + g + g + b + b + a + a;
}
if (colorLength == 7 || colorLength > 8) {
result = color;
}
return result;
}
}
/**
* Converts a hexadecimal color to a CSS3 compatible color.
* @param {string} hexColor Color on the format "#RRGGBB" or "#RRGGBBAA"
* @returns {string}
*/
function toCss3Color(hexColor) {
var a = parseHex(hexColor, 7, 2);
var result;
if (isNaN(a)) {
result = hexColor;
} else {
var r = parseHex(hexColor, 1, 2),
g = parseHex(hexColor, 3, 2),
b = parseHex(hexColor, 5, 2);
result = "rgba(" + r + "," + g + "," + b + "," + (a / 255).toFixed(2) + ")";
}
return result;
}
/**
* Converts an HSL color to a hexadecimal RGB color.
* @param {number} hue Hue in range [0, 1]
* @param {number} saturation Saturation in range [0, 1]
* @param {number} lightness Lightness in range [0, 1]
* @returns {string}
*/
function hsl(hue, saturation, lightness) {
// Based on http://www.w3.org/TR/2011/REC-css3-color-20110607/#hsl-color
var result;
if (saturation == 0) {
var partialHex = decToHex(lightness * 255);
result = partialHex + partialHex + partialHex;
}
else {
var m2 = lightness <= 0.5 ? lightness * (saturation + 1) : lightness + saturation - lightness * saturation,
m1 = lightness * 2 - m2;
result =
hueToRgb(m1, m2, hue * 6 + 2) +
hueToRgb(m1, m2, hue * 6) +
hueToRgb(m1, m2, hue * 6 - 2);
}
return "#" + result;
}
/**
* Converts an HSL color to a hexadecimal RGB color. This function will correct the lightness for the "dark" hues
* @param {number} hue Hue in range [0, 1]
* @param {number} saturation Saturation in range [0, 1]
* @param {number} lightness Lightness in range [0, 1]
* @returns {string}
*/
function correctedHsl(hue, saturation, lightness) {
// The corrector specifies the perceived middle lightness for each hue
var correctors = [ 0.55, 0.5, 0.5, 0.46, 0.6, 0.55, 0.55 ],
corrector = correctors[(hue * 6 + 0.5) | 0];
// Adjust the input lightness relative to the corrector
lightness = lightness < 0.5 ? lightness * corrector * 2 : corrector + (lightness - 0.5) * (1 - corrector) * 2;
return hsl(hue, saturation, lightness);
}
/* global umdGlobal */
// In the future we can replace `GLOBAL` with `globalThis`, but for now use the old school global detection for
// backward compatibility.
var GLOBAL = umdGlobal;
/**
* @typedef {Object} ParsedConfiguration
* @property {number} colorSaturation
* @property {number} grayscaleSaturation
* @property {string} backColor
* @property {number} iconPadding
* @property {function(number):number} hue
* @property {function(number):number} colorLightness
* @property {function(number):number} grayscaleLightness
*/
var CONFIG_PROPERTIES = {
G/*GLOBAL*/: "jdenticon_config",
n/*MODULE*/: "config",
};
var rootConfigurationHolder = {};
/**
* Defines the deprecated `config` property on the root Jdenticon object without printing a warning in the console
* when it is being used.
* @param {!Object} rootObject
*/
function defineConfigProperty(rootObject) {
rootConfigurationHolder = rootObject;
}
/**
* Sets a new icon style configuration. The new configuration is not merged with the previous one. *
* @param {Object} newConfiguration - New configuration object.
*/
function configure(newConfiguration) {
if (arguments.length) {
rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/] = newConfiguration;
}
return rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/];
}
/**
* Gets the normalized current Jdenticon color configuration. Missing fields have default values.
* @param {Object|number|undefined} paddingOrLocalConfig - Configuration passed to the called API method. A
* local configuration overrides the global configuration in it entirety. This parameter can for backward
* compatibility also contain a padding value. A padding value only overrides the global padding, not the
* entire global configuration.
* @param {number} defaultPadding - Padding used if no padding is specified in neither the configuration nor
* explicitly to the API method.
* @returns {ParsedConfiguration}
*/
function getConfiguration(paddingOrLocalConfig, defaultPadding) {
var configObject =
typeof paddingOrLocalConfig == "object" && paddingOrLocalConfig ||
rootConfigurationHolder[CONFIG_PROPERTIES.n/*MODULE*/] ||
GLOBAL[CONFIG_PROPERTIES.G/*GLOBAL*/] ||
{ },
lightnessConfig = configObject["lightness"] || { },
// In versions < 2.1.0 there was no grayscale saturation -
// saturation was the color saturation.
saturation = configObject["saturation"] || { },
colorSaturation = "color" in saturation ? saturation["color"] : saturation,
grayscaleSaturation = saturation["grayscale"],
backColor = configObject["backColor"],
padding = configObject["padding"];
/**
* Creates a lightness range.
*/
function lightness(configName, defaultRange) {
var range = lightnessConfig[configName];
// Check if the lightness range is an array-like object. This way we ensure the
// array contain two values at the same time.
if (!(range && range.length > 1)) {
range = defaultRange;
}
/**
* Gets a lightness relative the specified value in the specified lightness range.
*/
return function (value) {
value = range[0] + value * (range[1] - range[0]);
return value < 0 ? 0 : value > 1 ? 1 : value;
};
}
/**
* Gets a hue allowed by the configured hue restriction,
* provided the originally computed hue.
*/
function hueFunction(originalHue) {
var hueConfig = configObject["hues"];
var hue;
// Check if 'hues' is an array-like object. This way we also ensure that
// the array is not empty, which would mean no hue restriction.
if (hueConfig && hueConfig.length > 0) {
// originalHue is in the range [0, 1]
// Multiply with 0.999 to change the range to [0, 1) and then truncate the index.
hue = hueConfig[0 | (0.999 * originalHue * hueConfig.length)];
}
return typeof hue == "number" ?
// A hue was specified. We need to convert the hue from
// degrees on any turn - e.g. 746° is a perfectly valid hue -
// to turns in the range [0, 1).
((((hue / 360) % 1) + 1) % 1) :
// No hue configured => use original hue
originalHue;
}
return {
X/*hue*/: hueFunction,
p/*colorSaturation*/: typeof colorSaturation == "number" ? colorSaturation : 0.5,
H/*grayscaleSaturation*/: typeof grayscaleSaturation == "number" ? grayscaleSaturation : 0,
q/*colorLightness*/: lightness("color", [0.4, 0.8]),
I/*grayscaleLightness*/: lightness("grayscale", [0.3, 0.9]),
J/*backColor*/: parseColor(backColor),
Y/*iconPadding*/:
typeof paddingOrLocalConfig == "number" ? paddingOrLocalConfig :
typeof padding == "number" ? padding :
defaultPadding
}
}
var ICON_TYPE_SVG = 1;
var ICON_TYPE_CANVAS = 2;
var ATTRIBUTES = {
t/*HASH*/: "data-jdenticon-hash",
o/*VALUE*/: "data-jdenticon-value"
};
var ICON_SELECTOR = "[" + ATTRIBUTES.t/*HASH*/ +"],[" + ATTRIBUTES.o/*VALUE*/ +"]";
var documentQuerySelectorAll = /** @type {!Function} */ (
typeof document !== "undefined" && document.querySelectorAll.bind(document));
function getIdenticonType(el) {
if (el) {
var tagName = el["tagName"];
if (/^svg$/i.test(tagName)) {
return ICON_TYPE_SVG;
}
if (/^canvas$/i.test(tagName) && "getContext" in el) {
return ICON_TYPE_CANVAS;
}
}
}
function observer(updateCallback) {
if (typeof MutationObserver != "undefined") {
var mutationObserver = new MutationObserver(function onmutation(mutations) {
for (var mutationIndex = 0; mutationIndex < mutations.length; mutationIndex++) {
var mutation = mutations[mutationIndex];
var addedNodes = mutation.addedNodes;
for (var addedNodeIndex = 0; addedNodes && addedNodeIndex < addedNodes.length; addedNodeIndex++) {
var addedNode = addedNodes[addedNodeIndex];
// Skip other types of nodes than element nodes, since they might not support
// the querySelectorAll method => runtime error.
if (addedNode.nodeType == 1) {
if (getIdenticonType(addedNode)) {
updateCallback(addedNode);
}
else {
var icons = /** @type {Element} */(addedNode).querySelectorAll(ICON_SELECTOR);
for (var iconIndex = 0; iconIndex < icons.length; iconIndex++) {
updateCallback(icons[iconIndex]);
}
}
}
}
if (mutation.type == "attributes" && getIdenticonType(mutation.target)) {
updateCallback(mutation.target);
}
}
});
mutationObserver.observe(document.body, {
"childList": true,
"attributes": true,
"attributeFilter": [ATTRIBUTES.o/*VALUE*/, ATTRIBUTES.t/*HASH*/, "width", "height"],
"subtree": true,
});
}
}
/**
* Represents a point.
*/
function Point(x, y) {
this.x = x;
this.y = y;
}
/**
* Translates and rotates a point before being passed on to the canvas context. This was previously done by the canvas context itself,
* but this caused a rendering issue in Chrome on sizes > 256 where the rotation transformation of inverted paths was not done properly.
*/
function Transform(x, y, size, rotation) {
this.u/*_x*/ = x;
this.v/*_y*/ = y;
this.K/*_size*/ = size;
this.Z/*_rotation*/ = rotation;
}
/**
* Transforms the specified point based on the translation and rotation specification for this Transform.
* @param {number} x x-coordinate
* @param {number} y y-coordinate
* @param {number=} w The width of the transformed rectangle. If greater than 0, this will ensure the returned point is of the upper left corner of the transformed rectangle.
* @param {number=} h The height of the transformed rectangle. If greater than 0, this will ensure the returned point is of the upper left corner of the transformed rectangle.
*/
Transform.prototype.L/*transformIconPoint*/ = function transformIconPoint (x, y, w, h) {
var right = this.u/*_x*/ + this.K/*_size*/,
bottom = this.v/*_y*/ + this.K/*_size*/,
rotation = this.Z/*_rotation*/;
return rotation === 1 ? new Point(right - y - (h || 0), this.v/*_y*/ + x) :
rotation === 2 ? new Point(right - x - (w || 0), bottom - y - (h || 0)) :
rotation === 3 ? new Point(this.u/*_x*/ + y, bottom - x - (w || 0)) :
new Point(this.u/*_x*/ + x, this.v/*_y*/ + y);
};
var NO_TRANSFORM = new Transform(0, 0, 0, 0);
/**
* Provides helper functions for rendering common basic shapes.
*/
function Graphics(renderer) {
/**
* @type {Renderer}
* @private
*/
this.M/*_renderer*/ = renderer;
/**
* @type {Transform}
*/
this.A/*currentTransform*/ = NO_TRANSFORM;
}
var Graphics__prototype = Graphics.prototype;
/**
* Adds a polygon to the underlying renderer.
* @param {Array<number>} points The points of the polygon clockwise on the format [ x0, y0, x1, y1, ..., xn, yn ]
* @param {boolean=} invert Specifies if the polygon will be inverted.
*/
Graphics__prototype.g/*addPolygon*/ = function addPolygon (points, invert) {
var this$1 = this;
var di = invert ? -2 : 2,
transformedPoints = [];
for (var i = invert ? points.length - 2 : 0; i < points.length && i >= 0; i += di) {
transformedPoints.push(this$1.A/*currentTransform*/.L/*transformIconPoint*/(points[i], points[i + 1]));
}
this.M/*_renderer*/.g/*addPolygon*/(transformedPoints);
};
/**
* Adds a polygon to the underlying renderer.
* Source: http://stackoverflow.com/a/2173084
* @param {number} x The x-coordinate of the upper left corner of the rectangle holding the entire ellipse.
* @param {number} y The y-coordinate of the upper left corner of the rectangle holding the entire ellipse.
* @param {number} size The size of the ellipse.
* @param {boolean=} invert Specifies if the ellipse will be inverted.
*/
Graphics__prototype.h/*addCircle*/ = function addCircle (x, y, size, invert) {
var p = this.A/*currentTransform*/.L/*transformIconPoint*/(x, y, size, size);
this.M/*_renderer*/.h/*addCircle*/(p, size, invert);
};
/**
* Adds a rectangle to the underlying renderer.
* @param {number} x The x-coordinate of the upper left corner of the rectangle.
* @param {number} y The y-coordinate of the upper left corner of the rectangle.
* @param {number} w The width of the rectangle.
* @param {number} h The height of the rectangle.
* @param {boolean=} invert Specifies if the rectangle will be inverted.
*/
Graphics__prototype.i/*addRectangle*/ = function addRectangle (x, y, w, h, invert) {
this.g/*addPolygon*/([
x, y,
x + w, y,
x + w, y + h,
x, y + h
], invert);
};
/**
* Adds a right triangle to the underlying renderer.
* @param {number} x The x-coordinate of the upper left corner of the rectangle holding the triangle.
* @param {number} y The y-coordinate of the upper left corner of the rectangle holding the triangle.
* @param {number} w The width of the triangle.
* @param {number} h The height of the triangle.
* @param {number} r The rotation of the triangle (clockwise). 0 = right corner of the triangle in the lower left corner of the bounding rectangle.
* @param {boolean=} invert Specifies if the triangle will be inverted.
*/
Graphics__prototype.j/*addTriangle*/ = function addTriangle (x, y, w, h, r, invert) {
var points = [
x + w, y,
x + w, y + h,
x, y + h,
x, y
];
points.splice(((r || 0) % 4) * 2, 2);
this.g/*addPolygon*/(points, invert);
};
/**
* Adds a rhombus to the underlying renderer.
* @param {number} x The x-coordinate of the upper left corner of the rectangle holding the rhombus.
* @param {number} y The y-coordinate of the upper left corner of the rectangle holding the rhombus.
* @param {number} w The width of the rhombus.
* @param {number} h The height of the rhombus.
* @param {boolean=} invert Specifies if the rhombus will be inverted.
*/
Graphics__prototype.N/*addRhombus*/ = function addRhombus (x, y, w, h, invert) {
this.g/*addPolygon*/([
x + w / 2, y,
x + w, y + h / 2,
x + w / 2, y + h,
x, y + h / 2
], invert);
};
/**
* @param {number} index
* @param {Graphics} g
* @param {number} cell
* @param {number} positionIndex
*/
function centerShape(index, g, cell, positionIndex) {
index = index % 14;
var k, m, w, h, inner, outer;
!index ? (
k = cell * 0.42,
g.g/*addPolygon*/([
0, 0,
cell, 0,
cell, cell - k * 2,
cell - k, cell,
0, cell
])) :
index == 1 ? (
w = 0 | (cell * 0.5),
h = 0 | (cell * 0.8),
g.j/*addTriangle*/(cell - w, 0, w, h, 2)) :
index == 2 ? (
w = 0 | (cell / 3),
g.i/*addRectangle*/(w, w, cell - w, cell - w)) :
index == 3 ? (
inner = cell * 0.1,
// Use fixed outer border widths in small icons to ensure the border is drawn
outer =
cell < 6 ? 1 :
cell < 8 ? 2 :
(0 | (cell * 0.25)),
inner =
inner > 1 ? (0 | inner) : // large icon => truncate decimals
inner > 0.5 ? 1 : // medium size icon => fixed width
inner, // small icon => anti-aliased border
g.i/*addRectangle*/(outer, outer, cell - inner - outer, cell - inner - outer)) :
index == 4 ? (
m = 0 | (cell * 0.15),
w = 0 | (cell * 0.5),
g.h/*addCircle*/(cell - w - m, cell - w - m, w)) :
index == 5 ? (
inner = cell * 0.1,
outer = inner * 4,
// Align edge to nearest pixel in large icons
outer > 3 && (outer = 0 | outer),
g.i/*addRectangle*/(0, 0, cell, cell),
g.g/*addPolygon*/([
outer, outer,
cell - inner, outer,
outer + (cell - outer - inner) / 2, cell - inner
], true)) :
index == 6 ?
g.g/*addPolygon*/([
0, 0,
cell, 0,
cell, cell * 0.7,
cell * 0.4, cell * 0.4,
cell * 0.7, cell,
0, cell
]) :
index == 7 ?
g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 3) :
index == 8 ? (
g.i/*addRectangle*/(0, 0, cell, cell / 2),
g.i/*addRectangle*/(0, cell / 2, cell / 2, cell / 2),
g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 1)) :
index == 9 ? (
inner = cell * 0.14,
// Use fixed outer border widths in small icons to ensure the border is drawn
outer =
cell < 4 ? 1 :
cell < 6 ? 2 :
(0 | (cell * 0.35)),
inner =
cell < 8 ? inner : // small icon => anti-aliased border
(0 | inner), // large icon => truncate decimals
g.i/*addRectangle*/(0, 0, cell, cell),
g.i/*addRectangle*/(outer, outer, cell - outer - inner, cell - outer - inner, true)) :
index == 10 ? (
inner = cell * 0.12,
outer = inner * 3,
g.i/*addRectangle*/(0, 0, cell, cell),
g.h/*addCircle*/(outer, outer, cell - inner - outer, true)) :
index == 11 ?
g.j/*addTriangle*/(cell / 2, cell / 2, cell / 2, cell / 2, 3) :
index == 12 ? (
m = cell * 0.25,
g.i/*addRectangle*/(0, 0, cell, cell),
g.N/*addRhombus*/(m, m, cell - m, cell - m, true)) :
// 13
(
!positionIndex && (
m = cell * 0.4, w = cell * 1.2,
g.h/*addCircle*/(m, m, w)
)
);
}
/**
* @param {number} index
* @param {Graphics} g
* @param {number} cell
*/
function outerShape(index, g, cell) {
index = index % 4;
var m;
!index ?
g.j/*addTriangle*/(0, 0, cell, cell, 0) :
index == 1 ?
g.j/*addTriangle*/(0, cell / 2, cell, cell / 2, 0) :
index == 2 ?
g.N/*addRhombus*/(0, 0, cell, cell) :
// 3
(
m = cell / 6,
g.h/*addCircle*/(m, m, cell - 2 * m)
);
}
/**
* Gets a set of identicon color candidates for a specified hue and config.
* @param {number} hue
* @param {ParsedConfiguration} config
*/
function colorTheme(hue, config) {
hue = config.X/*hue*/(hue);
return [
// Dark gray
correctedHsl(hue, config.H/*grayscaleSaturation*/, config.I/*grayscaleLightness*/(0)),
// Mid color
correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(0.5)),
// Light gray
correctedHsl(hue, config.H/*grayscaleSaturation*/, config.I/*grayscaleLightness*/(1)),
// Light color
correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(1)),
// Dark color
correctedHsl(hue, config.p/*colorSaturation*/, config.q/*colorLightness*/(0))
];
}
/**
* Draws an identicon to a specified renderer.
* @param {Renderer} renderer
* @param {string} hash
* @param {Object|number=} config
*/
function iconGenerator(renderer, hash, config) {
var parsedConfig = getConfiguration(config, 0.08);
// Set background color
if (parsedConfig.J/*backColor*/) {
renderer.m/*setBackground*/(parsedConfig.J/*backColor*/);
}
// Calculate padding and round to nearest integer
var size = renderer.k/*iconSize*/;
var padding = (0.5 + size * parsedConfig.Y/*iconPadding*/) | 0;
size -= padding * 2;
var graphics = new Graphics(renderer);
// Calculate cell size and ensure it is an integer
var cell = 0 | (size / 4);
// Since the cell size is integer based, the actual icon will be slightly smaller than specified => center icon
var x = 0 | (padding + size / 2 - cell * 2);
var y = 0 | (padding + size / 2 - cell * 2);
function renderShape(colorIndex, shapes, index, rotationIndex, positions) {
var shapeIndex = parseHex(hash, index, 1);
var r = rotationIndex ? parseHex(hash, rotationIndex, 1) : 0;
renderer.O/*beginShape*/(availableColors[selectedColorIndexes[colorIndex]]);
for (var i = 0; i < positions.length; i++) {
graphics.A/*currentTransform*/ = new Transform(x + positions[i][0] * cell, y + positions[i][1] * cell, cell, r++ % 4);
shapes(shapeIndex, graphics, cell, i);
}
renderer.P/*endShape*/();
}
// AVAILABLE COLORS
var hue = parseHex(hash, -7) / 0xfffffff,
// Available colors for this icon
availableColors = colorTheme(hue, parsedConfig),
// The index of the selected colors
selectedColorIndexes = [];
var index;
function isDuplicate(values) {
if (values.indexOf(index) >= 0) {
for (var i = 0; i < values.length; i++) {
if (selectedColorIndexes.indexOf(values[i]) >= 0) {
return true;
}
}
}
}
for (var i = 0; i < 3; i++) {
index = parseHex(hash, 8 + i, 1) % availableColors.length;
if (isDuplicate([0, 4]) || // Disallow dark gray and dark color combo
isDuplicate([2, 3])) { // Disallow light gray and light color combo
index = 1;
}
selectedColorIndexes.push(index);
}
// ACTUAL RENDERING
// Sides
renderShape(0, outerShape, 2, 3, [[1, 0], [2, 0], [2, 3], [1, 3], [0, 1], [3, 1], [3, 2], [0, 2]]);
// Corners
renderShape(1, outerShape, 4, 5, [[0, 0], [3, 0], [3, 3], [0, 3]]);
// Center
renderShape(2, centerShape, 1, null, [[1, 1], [2, 1], [2, 2], [1, 2]]);
renderer.finish();
}
/**
* Computes a SHA1 hash for any value and returns it as a hexadecimal string.
*
* This function is optimized for minimal code size and rather short messages.
*
* @param {string} message
*/
function sha1(message) {
var HASH_SIZE_HALF_BYTES = 40;
var BLOCK_SIZE_WORDS = 16;
// Variables
// `var` is used to be able to minimize the number of `var` keywords.
var i = 0,
f = 0,
// Use `encodeURI` to UTF8 encode the message without any additional libraries
// We could use `unescape` + `encodeURI` to minimize the code, but that would be slightly risky
// since `unescape` is deprecated.
urlEncodedMessage = encodeURI(message) + "%80", // trailing '1' bit padding
// This can be changed to a preallocated Uint32Array array for greater performance and larger code size
data = [],
dataSize,
hashBuffer = [],
a = 0x67452301,
b = 0xefcdab89,
c = ~a,
d = ~b,
e = 0xc3d2e1f0,
hash = [a, b, c, d, e],
blockStartIndex = 0,
hexHash = "";
/**
* Rotates the value a specified number of bits to the left.
* @param {number} value Value to rotate
* @param {number} shift Bit count to shift.
*/
function rotl(value, shift) {
return (value << shift) | (value >>> (32 - shift));
}
// Message data
for ( ; i < urlEncodedMessage.length; f++) {
data[f >> 2] = data[f >> 2] |
(
(
urlEncodedMessage[i] == "%"
// Percent encoded byte
? parseInt(urlEncodedMessage.substring(i + 1, i += 3), 16)
// Unencoded byte
: urlEncodedMessage.charCodeAt(i++)
)
// Read bytes in reverse order (big endian words)
<< ((3 - (f & 3)) * 8)
);
}
// f is now the length of the utf8 encoded message
// 7 = 8 bytes (64 bit) for message size, -1 to round down
// >> 6 = integer division with block size
dataSize = (((f + 7) >> 6) + 1) * BLOCK_SIZE_WORDS;
// Message size in bits.
// SHA1 uses a 64 bit integer to represent the size, but since we only support short messages only the least
// significant 32 bits are set. -8 is for the '1' bit padding byte.
data[dataSize - 1] = f * 8 - 8;
// Compute hash
for ( ; blockStartIndex < dataSize; blockStartIndex += BLOCK_SIZE_WORDS) {
for (i = 0; i < 80; i++) {
f = rotl(a, 5) + e + (
// Ch
i < 20 ? ((b & c) ^ ((~b) & d)) + 0x5a827999 :
// Parity
i < 40 ? (b ^ c ^ d) + 0x6ed9eba1 :
// Maj
i < 60 ? ((b & c) ^ (b & d) ^ (c & d)) + 0x8f1bbcdc :
// Parity
(b ^ c ^ d) + 0xca62c1d6
) + (
hashBuffer[i] = i < BLOCK_SIZE_WORDS
// Bitwise OR is used to coerse `undefined` to 0
? (data[blockStartIndex + i] | 0)
: rotl(hashBuffer[i - 3] ^ hashBuffer[i - 8] ^ hashBuffer[i - 14] ^ hashBuffer[i - 16], 1)
);
e = d;
d = c;
c = rotl(b, 30);
b = a;
a = f;
}
hash[0] = a = ((hash[0] + a) | 0);
hash[1] = b = ((hash[1] + b) | 0);
hash[2] = c = ((hash[2] + c) | 0);
hash[3] = d = ((hash[3] + d) | 0);
hash[4] = e = ((hash[4] + e) | 0);
}
// Format hex hash
for (i = 0; i < HASH_SIZE_HALF_BYTES; i++) {
hexHash += (
(
// Get word (2^3 half-bytes per word)
hash[i >> 3] >>>
// Append half-bytes in reverse order
((7 - (i & 7)) * 4)
)
// Clamp to half-byte
& 0xf
).toString(16);
}
return hexHash;
}
/**
* Inputs a value that might be a valid hash string for Jdenticon and returns it
* if it is determined valid, otherwise a falsy value is returned.
*/
function isValidHash(hashCandidate) {
return /^[0-9a-f]{11,}$/i.test(hashCandidate) && hashCandidate;
}
/**
* Computes a hash for the specified value. Currently SHA1 is used. This function
* always returns a valid hash.
*/
function computeHash(value) {
return sha1(value == null ? "" : "" + value);
}
/**
* Renderer redirecting drawing commands to a canvas context.
* @implements {Renderer}
*/
function CanvasRenderer(ctx, iconSize) {
var canvas = ctx.canvas;
var width = canvas.width;
var height = canvas.height;
ctx.save();
if (!iconSize) {
iconSize = Math.min(width, height);
ctx.translate(
((width - iconSize) / 2) | 0,
((height - iconSize) / 2) | 0);
}
/**
* @private
*/
this.l/*_ctx*/ = ctx;
this.k/*iconSize*/ = iconSize;
ctx.clearRect(0, 0, iconSize, iconSize);
}
var CanvasRenderer__prototype = CanvasRenderer.prototype;
/**
* Fills the background with the specified color.
* @param {string} fillColor Fill color on the format #rrggbb[aa].
*/
CanvasRenderer__prototype.m/*setBackground*/ = function setBackground (fillColor) {
var ctx = this.l/*_ctx*/;
var iconSize = this.k/*iconSize*/;
ctx.fillStyle = toCss3Color(fillColor);
ctx.fillRect(0, 0, iconSize, iconSize);
};
/**
* Marks the beginning of a new shape of the specified color. Should be ended with a call to endShape.
* @param {string} fillColor Fill color on format #rrggbb[aa].
*/
CanvasRenderer__prototype.O/*beginShape*/ = function beginShape (fillColor) {
var ctx = this.l/*_ctx*/;
ctx.fillStyle = toCss3Color(fillColor);
ctx.beginPath();
};
/**
* Marks the end of the currently drawn shape. This causes the queued paths to be rendered on the canvas.
*/
CanvasRenderer__prototype.P/*endShape*/ = function endShape () {
this.l/*_ctx*/.fill();
};
/**
* Adds a polygon to the rendering queue.
* @param points An array of Point objects.
*/
CanvasRenderer__prototype.g/*addPolygon*/ = function addPolygon (points) {
var ctx = this.l/*_ctx*/;
ctx.moveTo(points[0].x, points[0].y);
for (var i = 1; i < points.length; i++) {
ctx.lineTo(points[i].x, points[i].y);
}
ctx.closePath();
};
/**
* Adds a circle to the rendering queue.
* @param {Point} point The upper left corner of the circle bounding box.
* @param {number} diameter The diameter of the circle.
* @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
*/
CanvasRenderer__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
var ctx = this.l/*_ctx*/,
radius = diameter / 2;
ctx.moveTo(point.x + radius, point.y + radius);
ctx.arc(point.x + radius, point.y + radius, radius, 0, Math.PI * 2, counterClockwise);
ctx.closePath();
};
/**
* Called when the icon has been completely drawn.
*/
CanvasRenderer__prototype.finish = function finish () {
this.l/*_ctx*/.restore();
};
/**
* Draws an identicon to a context.
* @param {CanvasRenderingContext2D} ctx - Canvas context on which the icon will be drawn at location (0, 0).
* @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon.
* @param {number} size - Icon size in pixels.
* @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
* global configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
* specified in place of a configuration object.
*/
function drawIcon(ctx, hashOrValue, size, config) {
if (!ctx) {
throw new Error("No canvas specified.");
}
iconGenerator(new CanvasRenderer(ctx, size),
isValidHash(hashOrValue) || computeHash(hashOrValue),
config);
}
/**
* Prepares a measure to be used as a measure in an SVG path, by
* rounding the measure to a single decimal. This reduces the file
* size of the generated SVG with more than 50% in some cases.
*/
function svgValue(value) {
return ((value * 10 + 0.5) | 0) / 10;
}
/**
* Represents an SVG path element.
*/
function SvgPath() {
/**
* This property holds the data string (path.d) of the SVG path.
* @type {string}
*/
this.B/*dataString*/ = "";
}
var SvgPath__prototype = SvgPath.prototype;
/**
* Adds a polygon with the current fill color to the SVG path.
* @param points An array of Point objects.
*/
SvgPath__prototype.g/*addPolygon*/ = function addPolygon (points) {
var dataString = "";
for (var i = 0; i < points.length; i++) {
dataString += (i ? "L" : "M") + svgValue(points[i].x) + " " + svgValue(points[i].y);
}
this.B/*dataString*/ += dataString + "Z";
};
/**
* Adds a circle with the current fill color to the SVG path.
* @param {Point} point The upper left corner of the circle bounding box.
* @param {number} diameter The diameter of the circle.
* @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
*/
SvgPath__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
var sweepFlag = counterClockwise ? 0 : 1,
svgRadius = svgValue(diameter / 2),
svgDiameter = svgValue(diameter),
svgArc = "a" + svgRadius + "," + svgRadius + " 0 1," + sweepFlag + " ";
this.B/*dataString*/ +=
"M" + svgValue(point.x) + " " + svgValue(point.y + diameter / 2) +
svgArc + svgDiameter + ",0" +
svgArc + (-svgDiameter) + ",0";
};
/**
* Renderer producing SVG output.
* @implements {Renderer}
*/
function SvgRenderer(target) {
/**
* @type {SvgPath}
* @private
*/
this.C/*_path*/;
/**
* @type {Object.<string,SvgPath>}
* @private
*/
this.D/*_pathsByColor*/ = { };
/**
* @type {SvgElement|SvgWriter}
* @private
*/
this.R/*_target*/ = target;
/**
* @type {number}
*/
this.k/*iconSize*/ = target.k/*iconSize*/;
}
var SvgRenderer__prototype = SvgRenderer.prototype;
/**
* Fills the background with the specified color.
* @param {string} fillColor Fill color on the format #rrggbb[aa].
*/
SvgRenderer__prototype.m/*setBackground*/ = function setBackground (fillColor) {
var match = /^(#......)(..)?/.exec(fillColor),
opacity = match[2] ? parseHex(match[2], 0) / 255 : 1;
this.R/*_target*/.m/*setBackground*/(match[1], opacity);
};
/**
* Marks the beginning of a new shape of the specified color. Should be ended with a call to endShape.
* @param {string} color Fill color on format #xxxxxx.
*/
SvgRenderer__prototype.O/*beginShape*/ = function beginShape (color) {
this.C/*_path*/ = this.D/*_pathsByColor*/[color] || (this.D/*_pathsByColor*/[color] = new SvgPath());
};
/**
* Marks the end of the currently drawn shape.
*/
SvgRenderer__prototype.P/*endShape*/ = function endShape () { };
/**
* Adds a polygon with the current fill color to the SVG.
* @param points An array of Point objects.
*/
SvgRenderer__prototype.g/*addPolygon*/ = function addPolygon (points) {
this.C/*_path*/.g/*addPolygon*/(points);
};
/**
* Adds a circle with the current fill color to the SVG.
* @param {Point} point The upper left corner of the circle bounding box.
* @param {number} diameter The diameter of the circle.
* @param {boolean} counterClockwise True if the circle is drawn counter-clockwise (will result in a hole if rendered on a clockwise path).
*/
SvgRenderer__prototype.h/*addCircle*/ = function addCircle (point, diameter, counterClockwise) {
this.C/*_path*/.h/*addCircle*/(point, diameter, counterClockwise);
};
/**
* Called when the icon has been completely drawn.
*/
SvgRenderer__prototype.finish = function finish () {
var this$1 = this;
var pathsByColor = this.D/*_pathsByColor*/;
for (var color in pathsByColor) {
// hasOwnProperty cannot be shadowed in pathsByColor
// eslint-disable-next-line no-prototype-builtins
if (pathsByColor.hasOwnProperty(color)) {
this$1.R/*_target*/.S/*appendPath*/(color, pathsByColor[color].B/*dataString*/);
}
}
};
var SVG_CONSTANTS = {
T/*XMLNS*/: "http://www.w3.org/2000/svg",
U/*WIDTH*/: "width",
V/*HEIGHT*/: "height",
};
/**
* Renderer producing SVG output.
*/
function SvgWriter(iconSize) {
/**
* @type {number}
*/
this.k/*iconSize*/ = iconSize;
/**
* @type {string}
* @private
*/
this.F/*_s*/ =
'<svg xmlns="' + SVG_CONSTANTS.T/*XMLNS*/ + '" width="' +
iconSize + '" height="' + iconSize + '" viewBox="0 0 ' +
iconSize + ' ' + iconSize + '">';
}
var SvgWriter__prototype = SvgWriter.prototype;
/**
* Fills the background with the specified color.
* @param {string} fillColor Fill color on the format #rrggbb.
* @param {number} opacity Opacity in the range [0.0, 1.0].
*/
SvgWriter__prototype.m/*setBackground*/ = function setBackground (fillColor, opacity) {
if (opacity) {
this.F/*_s*/ += '<rect width="100%" height="100%" fill="' +
fillColor + '" opacity="' + opacity.toFixed(2) + '"/>';
}
};
/**
* Writes a path to the SVG string.
* @param {string} color Fill color on format #rrggbb.
* @param {string} dataString The SVG path data string.
*/
SvgWriter__prototype.S/*appendPath*/ = function appendPath (color, dataString) {
this.F/*_s*/ += '<path fill="' + color + '" d="' + dataString + '"/>';
};
/**
* Gets the rendered image as an SVG string.
*/
SvgWriter__prototype.toString = function toString () {
return this.F/*_s*/ + "</svg>";
};
/**
* Draws an identicon as an SVG string.
* @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon.
* @param {number} size - Icon size in pixels.
* @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
* global configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
* specified in place of a configuration object.
* @returns {string} SVG string
*/
function toSvg(hashOrValue, size, config) {
var writer = new SvgWriter(size);
iconGenerator(new SvgRenderer(writer),
isValidHash(hashOrValue) || computeHash(hashOrValue),
config);
return writer.toString();
}
/**
* Creates a new element and adds it to the specified parent.
* @param {Element} parentNode
* @param {string} name
* @param {...(string|number)} keyValuePairs
*/
function SvgElement_append(parentNode, name) {
var keyValuePairs = [], len = arguments.length - 2;
while ( len-- > 0 ) keyValuePairs[ len ] = arguments[ len + 2 ];
var el = document.createElementNS(SVG_CONSTANTS.T/*XMLNS*/, name);
for (var i = 0; i + 1 < keyValuePairs.length; i += 2) {
el.setAttribute(
/** @type {string} */(keyValuePairs[i]),
/** @type {string} */(keyValuePairs[i + 1])
);
}
parentNode.appendChild(el);
}
/**
* Renderer producing SVG output.
*/
function SvgElement(element) {
// Don't use the clientWidth and clientHeight properties on SVG elements
// since Firefox won't serve a proper value of these properties on SVG
// elements (https://bugzilla.mozilla.org/show_bug.cgi?id=874811)
// Instead use 100px as a hardcoded size (the svg viewBox will rescale
// the icon to the correct dimensions)
var iconSize = this.k/*iconSize*/ = Math.min(
(Number(element.getAttribute(SVG_CONSTANTS.U/*WIDTH*/)) || 100),
(Number(element.getAttribute(SVG_CONSTANTS.V/*HEIGHT*/)) || 100)
);
/**
* @type {Element}
* @private
*/
this.W/*_el*/ = element;
// Clear current SVG child elements
while (element.firstChild) {
element.removeChild(element.firstChild);
}
// Set viewBox attribute to ensure the svg scales nicely.
element.setAttribute("viewBox", "0 0 " + iconSize + " " + iconSize);
element.setAttribute("preserveAspectRatio", "xMidYMid meet");
}
var SvgElement__prototype = SvgElement.prototype;
/**
* Fills the background with the specified color.
* @param {string} fillColor Fill color on the format #rrggbb.
* @param {number} opacity Opacity in the range [0.0, 1.0].
*/
SvgElement__prototype.m/*setBackground*/ = function setBackground (fillColor, opacity) {
if (opacity) {
SvgElement_append(this.W/*_el*/, "rect",
SVG_CONSTANTS.U/*WIDTH*/, "100%",
SVG_CONSTANTS.V/*HEIGHT*/, "100%",
"fill", fillColor,
"opacity", opacity);
}
};
/**
* Appends a path to the SVG element.
* @param {string} color Fill color on format #xxxxxx.
* @param {string} dataString The SVG path data string.
*/
SvgElement__prototype.S/*appendPath*/ = function appendPath (color, dataString) {
SvgElement_append(this.W/*_el*/, "path",
"fill", color,
"d", dataString);
};
/**
* Updates all canvas elements with the `data-jdenticon-hash` or `data-jdenticon-value` attribute.
*/
function updateAll() {
if (documentQuerySelectorAll) {
update(ICON_SELECTOR);
}
}
/**
* Updates the identicon in the specified `<canvas>` or `<svg>` elements.
* @param {(string|Element)} el - Specifies the container in which the icon is rendered as a DOM element of the type
* `<svg>` or `<canvas>`, or a CSS selector to such an element.
* @param {*=} hashOrValue - Optional hash or value to be rendered. If not specified, the `data-jdenticon-hash` or
* `data-jdenticon-value` attribute will be evaluated.
* @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any
* global configuration in its entirety. For backward compability a padding value in the range [0.0, 0.5) can be
* specified in place of a configuration object.
*/
function update(el, hashOrValue, config) {
renderDomElement(el, hashOrValue, config, function (el, iconType) {
if (iconType) {
return iconType == ICON_TYPE_SVG ?
new SvgRenderer(new SvgElement(el)) :
new CanvasRenderer(/** @type {HTMLCanvasElement} */(el).getContext("2d"));
}
});
}
/**
* Updates the identicon in the specified canvas or svg elements.
* @param {(string|Element)} el - Specifies the container in which the icon is rendered as a DOM element of the type
* `<svg>` or `<canvas>`, or a CSS selector to such an element.
* @param {*} hashOrValue - Optional hash or value to be rendered. If not specified, the `data-jdenticon-hash` or
* `data-jdenticon-value` attribute will be evaluated.
* @param {Object|number|undefined} config
* @param {function(Element,number):Renderer} rendererFactory - Factory function for creating an icon renderer.
*/
function renderDomElement(el, hashOrValue, config, rendererFactory) {
if (typeof el === "string") {
if (documentQuerySelectorAll) {
var elements = documentQuerySelectorAll(el);
for (var i = 0; i < elements.length; i++) {
renderDomElement(elements[i], hashOrValue, config, rendererFactory);
}
}
return;
}
// Hash selection. The result from getValidHash or computeHash is
// accepted as a valid hash.
var hash =
// 1. Explicit valid hash
isValidHash(hashOrValue) ||
// 2. Explicit value (`!= null` catches both null and undefined)
hashOrValue != null && computeHash(hashOrValue) ||
// 3. `data-jdenticon-hash` attribute
isValidHash(el.getAttribute(ATTRIBUTES.t/*HASH*/)) ||
// 4. `data-jdenticon-value` attribute.
// We want to treat an empty attribute as an empty value.
// Some browsers return empty string even if the attribute
// is not specified, so use hasAttribute to determine if
// the attribute is specified.
el.hasAttribute(ATTRIBUTES.o/*VALUE*/) && computeHash(el.getAttribute(ATTRIBUTES.o/*VALUE*/));
if (!hash) {
// No hash specified. Don't render an icon.
return;
}
var renderer = rendererFactory(el, getIdenticonType(el));
if (renderer) {
// Draw icon
iconGenerator(renderer, hash, config);
}
}
/**
* Renders an identicon for all matching supported elements.
*
* @param {*} hashOrValue - A hexadecimal hash string or any value that will be hashed by Jdenticon. If not
* specified the `data-jdenticon-hash` and `data-jdenticon-value` attributes of each element will be
* evaluated.
* @param {Object|number=} config - Optional configuration. If specified, this configuration object overrides any global
* configuration in its entirety. For backward compatibility a padding value in the range [0.0, 0.5) can be
* specified in place of a configuration object.
*/
function jdenticonJqueryPlugin(hashOrValue, config) {
this["each"](function (index, el) {
update(el, hashOrValue, config);
});
return this;
}
// This file is compiled to dist/jdenticon.js and dist/jdenticon.min.js
var jdenticon = updateAll;
defineConfigProperty(jdenticon);
// Export public API
jdenticon["configure"] = configure;
jdenticon["drawIcon"] = drawIcon;
jdenticon["toSvg"] = toSvg;
jdenticon["update"] = update;
jdenticon["updateCanvas"] = update;
jdenticon["updateSvg"] = update;
/**
* Specifies the version of the Jdenticon package in use.
* @type {string}
*/
jdenticon["version"] = "3.2.0";
/**
* Specifies which bundle of Jdenticon that is used.
* @type {string}
*/
jdenticon["bundle"] = "browser-umd";
// Basic jQuery plugin
var jQuery = GLOBAL["jQuery"];
if (jQuery) {
jQuery["fn"]["jdenticon"] = jdenticonJqueryPlugin;
}
/**
* This function is called once upon page load.
*/
function jdenticonStartup() {
var replaceMode = (
jdenticon[CONFIG_PROPERTIES.n/*MODULE*/] ||
GLOBAL[CONFIG_PROPERTIES.G/*GLOBAL*/] ||
{ }
)["replaceMode"];
if (replaceMode != "never") {
updateAll();
if (replaceMode == "observe") {
observer(update);
}
}
}
// Schedule to render all identicons on the page once it has been loaded.
if (typeof setTimeout === "function") {
setTimeout(jdenticonStartup, 0);
}
return jdenticon;
});